local L0_1, L1_1
L0_1 = {}
L0_1.TOWER_COND_NONE = 0
L0_1.TOWER_COND_FINISH_TIME_LESS_THAN = 1
L0_1.TOWER_COND_LEFT_HP_GREATER_THAN = 2
L0_1.TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN = 3
TowerCondType = L0_1
L0_1 = {}
L0_1.TOWER_BUFF_LASTING_NONE = 0
L0_1.TOWER_BUFF_LASTING_FLOOR = 1
L0_1.TOWER_BUFF_LASTING_IMMEDIATE = 2
L0_1.TOWER_BUFF_LASTING_LEVEL = 3
TowerBuffLastingType = L0_1
